Alistair Grim Double – Odditorium and Odd Aquaticum
Age range: 9–11
2 books pages
Grubb, the young apprentice at Alistair Grim’s Odditorium (a flying house of mechanical wonders) finds himself on the run, as all of London is convinced that Alistair Grim is a villain. Grim, however, has come up with a plan to defeat the real villain: the evil Prince Nightshade, who wants the Odditorium’s power source for himself. Desperate to clear their master’s name and save the world, Grubb and the rest of the Odditorium’s crew set off on a perilous underwater adventure to the mythical realm of Avalon.
The object of their quest? The legendary sword Excalibur, the only blade powerful enough to pierce Prince Nightshade’s suit of magical armour. Along the way, Grubb and his friends must confront a murderous banshee, sea monsters, and a witch with a grudge against Alistair Grim. But that’s not all, and Grubb soon learns that their fate was written long ago in an Avalonian prophecy that not even Alistair Grim could have predicted.
An enchanting book set in a world where the odd is the ordinary, evil has many faces and love is the most powerful magic of them all.
Twelve-year-old Grubb lives a hand-to-mouth existence in Victorian England, working as a chimney sweep under a cruel master. After an incident at an inn, he hides in the trunk of one of its guests, the enigmatic Alistair Grim, and is whisked away to his Odditorium, a wonderful flying house full of incredible mechanical features powered by an enigmatic substance called animus.
Now apprenticed to Grim, Grubb begins to settle into his new life and find a new family in the eccentric crew of the Odditorium, when suddenly his new world comes under attack by the evil Prince Nightshade and he is propelled into a perilous quest. As he gets caught up in the struggle, Grubb will learn valuable lessons and discover remarkable secrets about himself and his new host.